In Log Horizon, the game into which the protagonists are transported used to have a network of portals allowing the players to quickly teleport from one hub city to another, but when the story begins, they're all inoperable for unknown reasons.In the final episode, the characters who left Dream Land on the Halberd use it to come back home after the Halberd gets destroyed. Kirby: Right Back at Ya!: The monster transporter, used by Nightmare Enterprises to teleport monsters straight to King Dedede whenever he orders them.It turns out that the whole purpose of the five remaining Heroics is to recreate said gate. They also travelled to another galaxy using a Cool Gate. ![]() In Heroic Age, space navigation is only possible either by using psychic powers like the Precursors did, or the "starways" that they set up.In Divergence Eve as a crucial part of the plot backstory.It's possible to get around without using them ( which the Bebop crew are forced to on occasion), but it takes a lot longer. Cowboy Bebop has the gate network, a series of gates that allow starships to move through the solar system at speeds approaching significant fractions of light speed.Cannon God Exaxxion - The Riofaldians get around the galaxy by using gigantic space stations powered by antimatter that open and sustain wormholes.Then, inside the Sacred Place, there's the area known as the "Lair of the Demon Mouths", a massive cavern with countless of platforms, each being the site of a different Kunlun which can allow istant travel around the world, with one of them even connected to the Moon. 3×3 Eyes: the normal way to reach the Sacred Place where the demons reside from Earth are the dimensional areas known as "Kunlun", where one can use a Triclop artifact and a small blood offering to travel instantly from one place to the other.If the portals themselves are limited in the range they can cover and that's why long trips require multiple jumps, you may be looking at a Multistage Teleport. ![]() A Portal Door may be used as the medium of transport. For a videogame sort-of-equivalent, see Warp Whistle. Hyperspace Lanes, is for when Faster Than Light travel is restricted to certain paths. Cool Gate, is the trope for structures that allow teleportation by travelling through them, which is used for most examples of this. Sub-Trope of Teleportation with Drawbacks, since this is a specific drawback, by restricting destination and origins. If the network has a radial structure - most or all linking pathways originate from the same point - this point is a Portal Crossroad World. In addition they allow writers to avoid making embarrassing scaling errors, if done right. They are a convenient means of providing simplified game mechanics and controlling where the player can go, and so are common in both video and tabletop games. Sometimes FTL ships and portals co-exist, where the latter is a one-time investment to save everyone a lot of time and fuel to act as an express lane.Īs these provide both a relatively plausible form of Casual Interstellar Travel and justifies the idea that Space Is an Ocean enough to permit choke point naval battles, Portal Networks are common throughout all but the hardest varieties of Science Fiction, which disallow faster-than-light travel altogether. Alternatively, it is sometimes hybridized with hyperdrive - in such settings, starships carry their own FTL equipment but can only use it at very specific naturally occurring " Jump Points" in space defined by gravitation intersections or some other mathy thing that's too complicated to explain. In science-fiction versions, it is common for portal transits to induce disorientation, hallucinations, or nausea which make starship crews temporarily extra-vulnerable immediately after transit.Ĭonsidering that it would take thousands if not millions of years to set up an interstellar Portal Network without any other means of Faster-Than-Light Travel, it is not uncommon for such things to have been made by the Precursors, in which case the gates are usually (though not always) Lost Technology. ![]() ![]() This results in what can be called a "graph universe": the connected islands/communities/planets are vertices and the portal links are edges, and the rationality of travel between them depends not on the distance, but on the existence of a known link between them. However, there is a set of gates or jump points connecting them together, allowing for near-instantaneous travel. Simply put, there are lots of "islands of habitability", and conventional travel between them, if possible at all, is time-consuming, expensive, and generally not attempted unless there is absolutely no other choice.
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